The last Pokemon game I bought was Red back in 1998, which I played so thoroughly over the next year or so that the resulting burnout has lasted over ten years now. A few days ago, while at work, I felt a strong urge to play again. Who knows why? The next day, though, I bought a copy of the recently-released Pokemon: White Version (not Black, because I prefer to hang around Pokemon that look like me lulz). Anyway, I thought the impressions of a prodigal Pokemon fan may interest those who’ve kept up with the series, so I’ll share my thoughts so far.
First of all, the basic gameplay hasn’t changed at all, as far as I can tell (I just got the first badge about 1.5 hours in). You wander around, catch little critters, train them, and fight them against other little critters. It’s still a great premise, and I can certainly see why the franchise has continued to sell so well.
As for changes, White and Black are more politically correct than Red and Blue. For one thing, instead of Prof. Oak we have some woman professor, and instead of having to play as a boy you can choose between a girl and a boy who looks like a girl. Enough girls play Pokemon that having a girl avatar is probably a good move (though I’m guessing it’s one that’s a few generations old now). Also, there’s a lot more talk about the special relationship between humans and Pokemon and what it means to be a good trainer. I think Red/Blue touched on this, but it wasn’t a major theme. I guess it’s a decent way to teach younger players to take care of animals, but really I just want to catch monsters and fight them.
Which brings me to Team Plasma, our antagonists who want to liberate the world’s Pokemon. They seem shady and I hear they have some ulterior motive, but… I don’t know. I always liked the original games’ simplicity. Not that White/Black is a new Hamlet or anything, but Red/Blue seemed to focus more on just catching and training Pokemon. Your rival there was Gary, who was your rival because he was a jerk and… that was it really. No motive that I can remember. He just was a jerk. Oh, and I guess Team Rocket was there too doing, ah, whatever their big plan was. Conquer the world or something. I realise that after over a decade you need to mix up the story a bit, but there’s something to be said about the almost perfect simplicity of the originals, which really captured that childlike feeling of adventure better than almost any other game I know of. I’ll wait until I finish the games to decide whether the new Pokemon measures up.
2 thoughts on “Pokemon Twelve Years Later”
The problem with the idea of keeping it simple and basic is, for people who approach it the way you do with an on-again/off-again attitude, that works out well. When you jump back into it, it’s like you never left, and you get to remember your old games. But for people such as myself and the more hardcore fanbase, we’ve been buying multiple generations of the game, catching them all, and training for years. In Gold/Silver/Crystal, we had Team Rocket again trying to take over the world. In Ruby/Sapphire/Emerald, we had teams Aqua and Magma trying to take over the world. In Diamond/Pearl/Platinum, we had Team Galactic trying to take over the world. People who play all the games are tired of the simplicity of “get all the badges, here’s a rival, here’s a bad-guy team to beat”, they want a more innovative game, so that’s what they gave us. d:
First, thanks for your comment.
I’m sure you’re right. Even I would’ve found it odd if White/Black featured no more than cosmetic changes to Red/Blue, and Nintendo walks a fine line between keeping old fans interested and possibly screwing up the magic formula. Based on the franchise’s success, they’re apparently doing a good job of it. Overall, the only complaints I have are nitpicks, and the first few hours of this game have been a lot of fun.