Everything is Oll Korrect!

An eclectic bibliophile's journal…

Tag: Ogre Battle 64

Ogre Battle 64: Person of Lordly Caliber

So, the semester is well underway, you have a heavy load of coursework to do, a full time job, a blog you need to update, a woman you’re attempting to woo, a library to volunteer at, all in addition to the normal errands and chores and unforeseen tasks to do. It’s a lot, so how do you deal with so much work? Obviously, you dive into the sprawling 40+ hour campaign of Ogre Battle 64: Person of the Lordly Caliber, the best game of its era and, for me, the best of any era – with one massive, almost game-wrecking caveat, which we’ll get to shortly.

I’ve touched on the Ogre Battle franchise a couple times previously in talking about the two Tactics Ogre spin-off games, Let Us Cling Together and The Knight of Lodis. In those reviews, though, I mentioned that I preferred the gameplay of the main series. It’s an RPG/Strategy hybrid, where the player forms units of highly customisable characters and in each stage uses them to capture strongholds and beat an enemy boss character, then repeat the process in the next stage. The overall flow of each mission isn’t terribly different from many strategy games, but what makes it interesting is the interaction between two levels of army customisation in the characters and units they’re part of. There are a few dozen character classes to choose from, each of which can equip different items and grow in experience like most RPGs, but in addition to this one must consider how each character complements others in the same unit, and how those combinations fare against different enemy formations. Though it is possible to build just a few super-units and overpower everything, it is, of course, most satisfying to play the intended way, and the mechanics give the game a lot of replay value despite its length (my last play-through took about forty-three hours, without doing much in the way of side-quests).…

Continue Reading →