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Tag: Tactics Ogre

Tactics Ogre: Let Us Cling Together

Though I haven’t played video games with any regularity in several years, there are a few games that I still remember very fondly and even revisit once in a great while. A couple of my favourites are the two fantasy-themed Ogre Battle games, both the Super NES original and its Nintendo 64 sequel. For years, I’ve also owned the two Tactics Ogre spin-off games, but never really played either of them until now, and I’ve just finished the PlayStation port of Tactics Ogre: Let Us Cling Together.

Tactics Ogre is a tactical RPG, similar to Final Fantasy Tactics, which followed it and shared the same director, Matsuno Yasumi. Though this style of gameplay became fairly popular after FFT, I never really cared much for it, which is why it took me this long to get more than a couple hours into TO. While I understand the appeal, these systems feel somewhat tedious to me, moving characters around individually rather than in groups (as in Ogre Battle) and controlling every little thing. Also, one thing I liked about the Ogre Battle games is that directing units of characters around a fairly large map made the game feel more epic in scale, like I was a general carrying out a full campaign involving dozens, even over a hundred (IIRC) soldiers. Moving only ten characters at a time on a small map in TO, though, doesn’t make me feel like a general on campaign, it makes me feel like I went to the local bar and after a few drinks too many some bros and I decided “This empire’s goin’ down.” Actually, that’s not too far off, since the game starts with the main character, his sister, and a friend deciding to ambush a company of foreign knights.

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