video games

Ogre Battle 64: Person of Lordly Caliber

Richard Carroll
So, the semester is well underway, you have a heavy load of coursework to do, a full time job, a blog you need to update, a woman you’re attempting to woo, a library to volunteer at, all in addition to the normal errands and chores and unforeseen tasks to do. It’s a lot, so how do you deal with so much work? Obviously, you dive into the sprawling 40+ hour campaign of Ogre Battle 64: Person of the Lordly Caliber, the best game of its era and, for me, the best of any era - with one massive, almost game-wrecking caveat, which we’ll get to shortly.

Infornography

Richard Carroll
On to more serial experiments lain. In Layer 11: Infornography, the opening changes a bit. The title screen is made of up screens from the previous episode, and the voice-over is still missing from the cityscape. Instead, we see Lain being tied up in cables. Much of the episode is essentially a recap, going through the events of the series so far in a fast edited series of clips of previous episodes and a handful of other phrases flashing on the screen, but with the largest portion, especially near the end, focusing on Alice.

Mischief Making in Two Wonderful Dimensions

Richard Carroll
So, this past week I got a request to review a video game. It’s a bit outside the “bibliophile’s journal” theme I’ve been doing, but since I have posted about a few games before I thought it would be a nice change of pace. Also, this guy suggested that I’d look like some kind of nerd if I only write about books all the time, and I certainly wouldn’t want that.

Tactics Ogre: The Knight of Lodis

Richard Carroll
The short review of Tactics Ogre: The Knight of Lodis is that it’s Tactics Ogre: Let Us Cling Together but smaller. Not that it’s a small game by any means, especially for the Game Boy Advance. It’s shorter and has fewer classes and side-quests, but I easily got thirty hours of gameplay out of it, and could see myself replaying it in the future to see the other endings. The graphics and music are both appealing, and look pretty good for a portable game, and though the story and characters aren’t as good as the original game, they’re still enjoyable.

Tactics Ogre: Let Us Cling Together

Richard Carroll
Though I haven’t played video games with any regularity in several years, there are a few games that I still remember very fondly and even revisit once in a great while. A couple of my favourites are the two fantasy-themed Ogre Battle games, both the Super NES original and its Nintendo 64 sequel. For years, I’ve also owned the two Tactics Ogre spin-off games, but never really played either of them until now, and I’ve just finished the PlayStation port of Tactics Ogre: Let Us Cling Together.

Pokemon Twelve Years Later

Richard Carroll
The last Pokemon game I bought was Red back in 1998, which I played so thoroughly over the next year or so that the resulting burnout has lasted over ten years now. A few days ago, while at work, I felt a strong urge to play again. Who knows why? The next day, though, I bought a copy of the recently-released Pokemon: White Version (not Black, because I prefer to hang around Pokemon that look like me lulz).